蓝牙技术是一种无线通讯技术,通过无线电波进行短距离通讯。在移动设备中,蓝牙技术已经成为一种非常流行的通讯方式,使得用户可以使用无线蓝牙耳机、无线蓝牙音箱等外设设备。通过开发蓝牙应用程序,可以让您的应用程序与蓝牙设备进行连接和交互,从而扩展应用程序的功能。
对于安卓开发者而言,开发蓝牙应用程序需要了解以下几个方面:
1. 开启蓝牙
在应用程序中连接蓝牙设备之前,必须先开启蓝牙。可以使用BluetoothAdapter类来开启蓝牙,如下所示:
```
BluetoothAdapter mBluetoothAdapter = BluetoothAdapter.getDefaultAdapter();
if (!mBluetoothAdapter.isEnabled()) {
Intent enableBtIntent = new Intent(BluetoothAdapter.ACTION_REQUEST_ENABLE);
startActivityForResult(enableBtIntent, REQUEST_ENABLE_BT);
}
```
2. 查找蓝牙设备
可以通过startDiscovery()方法扫描附近的蓝牙设备。当附近有可用设备时,系统会发送一个广播,您可以注册该广播并获取设备信息。如下所示:
```
private final BroadcastReceiver mReceiver = new BroadcastReceiver() {
public void onReceive(Context context, Intent intent) {
String action = intent.getAction();
// When discovery finds a device
if (BluetoothDevice.ACTION_FOUND.equals(action)) {
// Get the BluetoothDevice object from the Intent
BluetoothDevice device = intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE);
// Add the name and address to an array adapter to show in a ListView
mArrayAdapter.add(device.getName() + "\n" + device.getAddress());
}
}
};
// Register the BroadcastReceiver
IntentFilter filter = new IntentFilter(BluetoothDevice.ACTION_FOUND);
registerReceiver(mReceiver, filter);
// Call to start discovery
mBluetoothAdapter.startDiscovery();
```
3. 连接蓝牙设备
使用BluetoothDevice类中的方法可以连接某个蓝牙设备:
```
BluetoothDevice device = mBluetoothAdapter.getRemoteDevice(address);
mBluetoothService.connect(device);
```
4. 发送和接收数据
蓝牙连接成功后,可以使用BluetoothSocket类向蓝牙设备发送和接收数据:
```
// 获取一个BluetoothSocket对象,用于客户端连接蓝牙服务端
public void connect(BluetoothDevice device) {
// 建立BluetoothSocket连接
BluetoothSocket tmp = null;
try {
tmp = device.createRfcommSocketToServiceRecord(MY_UUID);
} catch (IOException e) {
Log.e(TAG, "Socket's create() method failed", e);
}
mmSocket = tmp;
// Connect to the remote device through the socket. This call blocks
// until it succeeds or throws an exception.
try {
// Connect the device through the socket. This will block
// until it succeeds or throws an exception
mmSocket.connect();
} catch (IOException connectException) {
// Unable to connect; close the socket and return.
try {
mmSocket.close();
} catch (IOException closeException) {
Log.e(TAG, "Could not close the client socket", closeException);
}
return;
}
// Start the thread to manage the connection and perform transmissions
mConnectedThread = new ConnectedThread(mmSocket);
mConnectedThread.start();
}
// 获取一个ConnectedThread对象用于数据交换
private class ConnectedThread extends Thread {
private final BluetoothSocket mmSocket;
private final InputStream mmInStream;
private final OutputStream mmOutStream;
public ConnectedThread(BluetoothSocket socket) {
mmSocket = socket;
InputStream tmpIn = null;
OutputStream tmpOut = null;
try {
// Get the input and output streams; using temp objects because
// member streams are final.
tmpIn = socket.getInputStream();
tmpOut = socket.getOutputStream();
} catch (IOException e) {
Log.e(TAG, "Error occurred when creating input/output stream", e);
}
mmInStream = tmpIn;
mmOutStream = tmpOut;
}
public void run() {
byte[] buffer = new byte[1024]; // buffer store for the stream
int bytes; // bytes returned from read()
// Keep listening to the InputStream until an exception occurs.
while (true) {
try {
// Read from the InputStream.
bytes = mmInStream.read(buffer);
// Send the obtained bytes to the UI activity.
mHandler.obtainMessage(MESSAGE_READ, bytes, -1, buffer)
.sendToTarget();
} catch (IOException e) {
Log.e(TAG, "Error occurred when reading from InputStream", e);
break;
}
}
}
// Call this method from the main activity to send data to the remote device.
public void write(byte[] bytes) {
try {
mmOutStream.write(bytes);
// Share the sent message with the UI activity.
mHandler.obtainMessage(MESSAGE_WRITE, -1, -1, bytes)
.sendToTarget();
} catch (IOException e) {
Log.e(TAG, "Error occurred when sending data", e);
}
}
// Call this method from the main activity to shut down the connection.
public void cancel() {
try {
mmSocket.close();
} catch (IOException e) {
Log.e(TAG, "Could not close the connect socket", e);
}
}
}
```
以上就是安卓开发中使用蓝牙连接设备的基本操作。需要注意的是,在开发蓝牙应用程序时,需要特别关注设备的兼容性和性能,以确保应用程序在不同的设备上能够正常运行。同时,由于蓝牙技术的特殊性,需要注意保护用户的隐私和安全,确保应用程序的可靠性和安全性。